Check out a few of the cards after the jump!As you might expect, the key cards in the set are the ones representing the main (or mane) characters from the show, which tend to come in both their standard forms, made to work in two-color decks, and the more powerful versions that represent the Elements of Harmony: Of course, there are also versions of each of the characters that represent the horrifying psychological breakdowns that they occasionally go through: Beyond just the characters, though, it's interesting -- even for someone whose Magic knowledge has withered on the vine since high school -- to see how different parts of the show have been translated to the cards
Common Removal Spells I dont need to re-review all of them, but heres how my predictions have panned out: Fate of the Sun-Cryst is clunky and usually worse than Slash of Light, as almost every white archetype plays in such a way to make Slash of Light real
(2024-02-02) Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves
Works great with Broodcaller Scourge or any go-wide or tall Dragon brews
The instant is a discard one, draw two, so you get the typical Rummaging card draw of Red to discard and then draw, like Big Score
5 Hypergenesis Similar to Living End comes Hypergenesis, a card that has had entire decks built around getting cards into play quickly to overwhelm your opponents